HeroMan - Løsningseksempel - Delopgave 1
Tilret så heroMan’s pladsering (x og y koordinat) er variabler i HeroMan klassens constructor.
Sådan kan koden se ud: https://editor.p5js.org/JensValdez/sketches/jGtlGKNnL
HeroMan - Solution Example - Subtask 1
Adjust so that heroMan's position (x and y coordinates) are variables in the HeroMan class's constructor.
A possible solution in code: https://editor.p5js.org/JensValdez/sketches/jGtlGKNnL