HeroMan - Løsningseksempel - Delopgave 10
Tilret så spillet stopper hvis heroMan rører den grønne mand.
Sådan kan koden se ud: https://editor.p5js.org/JensValdez/sketches/9Kcg2VSqH
HeroMan - Solution Example - Subtask 10
Adjust so that the game stops if heroMan touches the green man.
A possible solution in code:https://editor.p5js.org/JensValdez/sketches/9Kcg2VSqH