Code a Game Logo Switch to Danish

Programmering

🎨
Hvordan kommer jeg i gang?
📜
Hvordan programmerer man?
📖
Hvilke funktioner kan jeg bruge?
🧩
Grundlæggende opgaver
🧠
Test af forståelse
💡
Hvordan starter jeg på mit eget spil?

Advancerede opgaver: Det er selvfølgelig sjovest selv at finde på en opgave f.eks. et spil og så lave det. Det kan dog være en hjælpe hvis man har fået indsigt i hvordan man kan lave forskellige slags spil. Hvis du har lidt svært ved at få startet på din egen opgave, så prøve at løse disse avancerede opgaver. Her kan man se løsningen til delopgaverne hvis man går i stå

⚔️
Old school Zelda spil (easy)
🦸
HeroMan (medium)
❓
Quiz time (advanced)
🏎️
Old school bibib spil - Grand Prix Race (hard)
🏎️
Grafik bibliotek til Grand Prix Race (hard)
🚀
Avancerede eksempler
🪐
Space Stratego (beast mode)
✨
Space Stratego - Grafikken
📚
Links and referencer
📄
Betingelser for brug af denne side og de tilhørende ressourcer
✉️
Kontakt

Programming

🎨
How to get started?
📜
How do you program?
📖
What functions can I use?
🧩
Basic programming tasks
🧠
Check your understanding
💡
How do I start with my own game development?

Advanced tasks: Of course, it's most fun to come up with a task yourself, e.g. a game, and then make it. However, it can be a help if you have gained insight into how to make different kinds of games. If you have a little trouble getting started on your own task, try to solve these advanced tasks. Here you can see the solution to the sub-tasks if you get stuck

⚔️
Old school Zelda game (easy)
🦸
HeroMan (medium)
❓
Quiz time (advanced)
🏎️
Old school racing game - Grand Prix Race (hard)
🏎️
Graphics library for Grand Prix Race (hard)
🚀
Advanced examples
🪐
Space Stratego (beast mode)
✨
Space Stratego - The graphics
📚
Links and references
📄
Terms of use for this site and its associated resources
✉️
Contact